mobile suit gundam target in sight

Mobile Suit Gundam: Target in Site is mecha porn

Mobile Suit Gundam (MSG) has always been a fascinating property to me. Even though it was never shown in South Africa during its US and UK 80s/90s heydays, it was something I always caught whiffs of. Model kit photos here, anime music videos (AMVs) there, and even a PlayStation game or two. When I heard there was going to be a Gundam launch title for the PlayStation 3, I knew I wanted it, but I wouldn’t play the game until 11 years later.

During the last gaming generation, I was very late in acquiring a PS3. My console of choice was the Xbox 360 due to the Fable series. But when it came to Sony’s (then) latest hardware entry, I always wanted Metal Gear Solid 4: Guns of the Patriots and Mobile Suit Gundam: Target in Sight (Crossfire in the US). Boy, was I in for a wank of a game. A limp, soft, lazy and soggy wank.

What is Mobile Suit Gundam: Target in Sight (TiS) about?

The game takes place during the original MSG series during the One Year War, or UC 0079. You can play as either the Principality of Zeon and the Earth Federation. But let’s be honest: who really wants to play as Zion when you have access to significantly more memorable suits?

There isn’t much to say about the story. The narrative is broken up into missions which have you defeating enemies or protecting objects. What is interesting is that the game takes place over a number of days. Each day you’ll have a chance to instruct the development team to install upgrades, taking on missions, or order more resources. It can also be a curse when you want to try and outfit your mobile suits with the best features possible.

The best advice I can give is to watch another MSG series, such as The 08TH MS Team, while playing the game if you’re desperate for some story.

How does it play?

Gundams are big and for the most part, these hulking mecha are slow. In TiS, is feels as though each unit has had its feet slathered in glue while it tries to hobble from one of the side of the map to the next. It’s a game that is difficult to control with controls that feel less responsive than using a block of cheese to play it.

The biggest threats to you and your Gundam are the camera and finicky controls. There were a few one-on-one battles where I’d fight the controller for five seconds while my enemy either beat the hell out of me or ran away. This is compounded by the fact that the game takes up to three seconds to recognize your input. Thankfully the enemies aren’t always intelligent enough to react and will stand around, letting you pummel them into ugly bits and pieces.

How does Mobile Suit Gundam: Target in Sight look and feel?

If the game were on the PlayStation 2, it would look decent. I am of the opinion that it was, in fact, developed for the previous generation of consoles, but was quickly ported over the PS3 for the console’s launch.

You’ll be fighting through several of the same bland and uninspired locals over and over again – similar to earlier Dynasty Warriors titles.

It is difficult for TiS to maintain a steady – and at most times a playable – framerate. There was one instance of it running at 30fps with the worst akin to a work Powerpoint presentation. Slow, tedious, and putting you to sleep. The engine struggles to properly handle new enemies appearing on screen, bringing TiS to an absolute crawl.

But it’s not all bad. In fact, TiS has one truly redeeming feature, that of the mobile suits. Each of them is highly detailed and look absolutely gorgeous. I was always eager to unlock a new suit and try it out in battle just to pan around it, taking in every little detail, scuff, and colour of paint. It is, in a sense, Gundam porn. The mobile suits even take battle damage, losing limbs, or hobbling when they’ve taken too many hits. That, for me, was the real part of the game, but it’s a pity this attention to detail wasn’t put into the rest of Target in Sight.

For most of the game, you won’t actually be in battle. Typically, maps take up to five minutes to compete. The rest of the time you’ll be fiddling with menus to handle upgrades, menu selects, and ordering new equipment. While this may sound like a strategist’s dream, it’s actually bad game design. Everything is overly cumbersome and should have been streamlined.

The final verdict for Mobile Suit Gundam: Target in Sight

For once, I should have listened to the reviews about this PS3 launch title. Overall the game is disappointing. It has all of the makings of an excellent mecha title, but (I can only presume) it was rushed out of production in order to meet a deadline. Some more polish, tighter controls, and a better UI design would have gone a long way in making this a playable title.

Mobile Suit Gundam: Target in Sight is porn. You’ll be pulled in by the sexy-looking figures and the roleplay. But after a few minutes of buffering and some quick stimulation, you’ll quickly utter the words “Oh god, what have I done?” before promptly switching to something else and wiping off your hands with a tissue.

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